This commit is contained in:
bigdeejay
2025-01-22 17:19:12 +09:00
commit 94ab979687
8 changed files with 29253 additions and 0 deletions

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.gitignore vendored Normal file
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# Default ignored files
/shelf/
/.idea
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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package-lock.json generated Normal file

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package.json Normal file
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{
"name": "react.tictactoe",
"version": "0.0.0",
"main": "/src/index.js",
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"test": "react-scripts test --env=jsdom",
"eject": "react-scripts eject"
},
"dependencies": {
"react": "^18.0.0",
"react-dom": "^18.0.0",
"react-scripts": "^5.0.0"
},
"devDependencies": {},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
}
}

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pnpm-lock.yaml generated Normal file

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public/index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<div id="root"></div>
</body>
</html>

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src/App.js Normal file
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import {useMemo, useState} from "react";
const SQUARE_SIZE = 3;
function Square({ id, value, onSquareClick, winner, points }) {
return <button className="square" onClick={onSquareClick} style={{
color: winner && points?.includes(id) ? 'green' : 'black',
}}>{value}</button>
}
function Board({ xIsNext, squares, onPlay }) {
const { winner, points } = calculateWinner(squares);
function handleClick(i) {
if (squares[i] || winner) {
return;
}
const nextSquares = squares.slice();
if (xIsNext) {
nextSquares[i] = 'X';
} else {
nextSquares[i] = 'O';
}
onPlay(nextSquares);
}
let status;
const rendering = useMemo(() => {
const result = [];
for (let i = 0; i < SQUARE_SIZE; i++) {
result.push(
<div key={i} className="board-row">
{Array.from({length: SQUARE_SIZE}).map((_, j) => (
<Square key={i * 3 + j}
id={i * 3 + j}
onSquareClick={() => handleClick(i * 3 + j)}
value={squares[i * 3 + j]}
winner={winner}
points={points}
/>
))}
</div>
);
}
return result;
}, [squares, winner, points]);
if (winner) {
status = '승자: ' + winner;
} else {
status = '다음 플레이어: ' + (xIsNext ? 'X' : 'O');
}
return (
<>
<div className="status">{status}</div>
{ rendering }
</>
);
}
export default function Game() {
const [history, setHistory] = useState([Array(9).fill(null)]);
const [currentMove, setCurrentMove] = useState(0);
const currentSquares = history[currentMove];
const [isAscending, setIsAscending] = useState(true);
const xIsNext = currentMove % 2 === 0;
function handlePlay(nextSquares) {
const nextHistory = [...history.slice(0, currentMove + 1), nextSquares];
setHistory(nextHistory);
setCurrentMove(nextHistory.length - 1);
}
function jumpTo(nextMove) {
setCurrentMove(nextMove);
}
const moves = history.map((squares, move) => {
console.log('squares', squares);
let description;
const calculateUserPick = (move) => {
let answer = null;
const nowSquares = history[move];
const prevSquares = history[move - 1];
for (let i = 0; i < squares.length; i++) {
if (nowSquares[i] !== prevSquares[i]) {
answer = i;
break;
}
}
const row = Math.floor(answer / SQUARE_SIZE);
const col = answer % SQUARE_SIZE;
return [row + 1, col + 1];
}
if (move > 0) {
const [row, col] = calculateUserPick(move);
description = '# ' + move + '로 이동하기 (' + row + ', ' + col + ')';
} else {
description = '시작지점으로 이동하기';
}
return (
<li key={move}>
<button onClick={() => jumpTo(move)}>{description}</button>
</li>
)
});
return (
<div className="game">
<div className="game-board">
<div>당신은 {currentMove + 1}번째 순서에 있습니다...</div>
<Board xIsNext={xIsNext} squares={currentSquares} onPlay={handlePlay} />
</div>
<div className="game-info">
<ol><button onClick={() => setIsAscending(!isAscending)}>순서변경</button></ol>
<ol>{isAscending ? moves : moves.reverse() }</ol>
</div>
</div>
)
};
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return {
winner: squares[a],
points: lines[i],
};
}
}
return {
winner: null,
points: lines,
};
}

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import React, { StrictMode } from "react";
import { createRoot } from "react-dom/client";
import "./styles.css";
import App from "./App";
const root = createRoot(document.getElementById("root"));
root.render(
<StrictMode>
<App />
</StrictMode>
);

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src/styles.css Normal file
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* {
box-sizing: border-box;
}
body {
font-family: sans-serif;
padding: 0;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
margin: 0;
}
h1 {
margin-top: 0;
font-size: 22px;
}
h2 {
margin-top: 0;
font-size: 20px;
}
h3 {
margin-top: 0;
font-size: 18px;
}
h4 {
margin-top: 0;
font-size: 16px;
}
h5 {
margin-top: 0;
font-size: 14px;
}
h6 {
margin-top: 0;
font-size: 12px;
}
code {
font-size: 1.2em;
}
ul {
padding-inline-start: 20px;
}
* {
box-sizing: border-box;
}
body {
font-family: sans-serif;
padding: 0;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.board-row:after {
clear: both;
content: '';
display: table;
}
.status {
margin-bottom: 10px;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}